The Friend Zone Experiment by Zen Cho

Feb. 20th, 2026 09:10 am
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A successful businesswoman has the opportunity of a lifetime offered to her, only to have an old friend greatly complicate matters.

The Friend Zone Experiment by Zen Cho

All Regulations Are Written in Blood

Feb. 19th, 2026 12:10 pm
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[personal profile] james_davis_nicoll
TTRPG campaign idea.

PCs are field agents in charge of finding and dealing with arcane occupational safety violations. That six-sided summoning pentagram? Flagged. That storeroom where the universal solvent is next to the lemonade? Flagged.

That deadly-trap-filled dungeon abandoned by its creator when the maintenance fees got too high? Red tagged.

This isn't the same as my recent FabUlt campaign. That was about discouraging the worst excesses in a world run by oligarch mages and there weren't really regulations. This would be set in a regulatory state, and would be more an exploration of normalization of deviance.
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Slow Gods by Claire North

Feb. 19th, 2026 08:52 am
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[personal profile] james_davis_nicoll


Against the gleefully hypocritical, exploitative Shine, the very gods themselves contend in vain.


Slow Gods by Claire North

Bundle of Holding: Wolves Upon the Coast

Feb. 18th, 2026 02:57 pm
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[personal profile] james_davis_nicoll


The Wolves Upon the Coast Grand Campaign, a bare-bones old-school tabletop roleplaying game by designer Luke Gearing.

Bundle of Holding: Wolves Upon the Coast

Books read, early February

Feb. 18th, 2026 10:47 am
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[personal profile] mrissa
 

Moniquill Blackgoose, To Ride a Rising Storm. I'm usually a second book person, but this one took a minute to win me over. I think the bar was set so high by the first one that when the second one felt like "more of the same," I was disappointed. It is, however, going somewhere, and it finished up with a bang, and I am very excited for the third one. (But where it finished with a bang was more like a starting pistol. Do not expect closure here. This is very much a middle book.)

Lila Caimari, Cities and News. Kindle. A study of how newspapers evolved and influenced the culture in late 19th century South American cities, which was off the beaten Anglophone path and rather interesting, especially because the way that snowy places were exoticized pretty much exactly paralleled how these cities were exoticized in snowy places.

Colin Cotterill, Curse of the Pogo Stick, The Merry Misogynist, and Love Songs from a Shallow Grave. Rereads. And this, unfortunately, is where the series ends for me. I enjoyed Pogo Stick, and then the other two had mystery plots that were "serial killer because tormented intersex person" (REALLY STOP IT, these books came out in the 21st century, NOT OKAY) and "bitches be crazy, yo" (WELP). The mystery plots are not nearly as central to these mysteries as one might expect of, well, mysteries, but on the other hand they are integral to the book and not ignorable and I am done. When I read this series previously I endured these two in hopes that it would get better again, and now I know it doesn't. Well. Five books I like is more than most people manage.

Jeannine Hall Gailey, Field Guide to the End of the World. I still resonate less with prose poems than with other formats of poem, and this had several, but it was otherwise...unfortunately apropos, a worthy companion in our own ongoing ends of worlds.

Tove Jansson, Moominpappa's Memoirs. Kindle, reread. Charming and quirky as always, with some hilarious moments about memoir that went over my head when I was small.

Laurie Marks, Fire Logic, Earth Logic, Water Logic, and Air Logic. Rereads. I still really enjoy this series, but on the reread it was quite clear to me that water is very, very much the weakest element here, no contest. The water witches are not really portrayed as people, nobody with water affinity gets to be a character, they're very much the "oh yeah I guess we have more than three elements" element in this series. Water is the element I connect with the most strongly. I still like this series, I still think it's doing really good things with peace being an active rather than passive state and one that has to be made by imperfect humans--more unusual things than they should be. As with the Cotterill books above, the fact that it was a reread meant that I couldn't keep saying to myself, "Maybe there'll be more on this later," because there won't, the series is complete. But in contrast to the Cotterill it was complete in a way I still find satisfying.

Alice Evelyn Yang, A Beast Slinks Towards Beijing. This is a family history novel with strong--in fact integral--fantastical elements, but only the realistic plot resolution is satisfying, not the fantasy plot at all. The fantasy elements are required for the plot to happen as portrayed, there's no chance they're only metaphors, but they only work as metaphors. Ah well. If you're up for a Chinese family history novel that goes into detail of the horrors of both the Japanese occupation and the Cultural Revolution, this one has really good sentences and paragraphs. But go in braced.

[personal profile] james_davis_nicoll


Only witches hunt demons, all witches are women, and Uroro cannot be defeated by any woman. Uroro feels entirely safe, right until the world's first male witch defeats him.

Ichi the Witch, volume 1 by Osamu NIchi & Shiro Usazaki (Translated by Adrienne Beck)
[personal profile] jazzfish
I made English muffins ("or, as they say in the UK, muffins") yesterday, so I can make more frozen breakfast sammiches. Today I decided to have a proper Eggs Halifax, which is like a Benedict but with smoked salmon instead of back bacon. In the event the hollandaise broke. This has been the usual fate of my attempts at hollandaise for the last N years. It's frustrating because it -used- to work. Still tasted okay but the texture was way off.

Since making tricky food was going so well I decided to turn the egg whites from the hollandaise into divinity. (If you're not from the South, divinity is the answer to the question "what if meringues were candy?" It is somewhat nougat-like and somewhat fluffy and usually involves pecans, though I haven't had much in the way of pecans since the death of my great-uncle who had a pecan orchard.) This involves cooking a bunch of sugar to hard-ball / 260F and then adding it into a running mixer with whipped egg whites. After an hour my sugar was stubbornly refusing to go over 245F. I turned up the heat a little more and the sugar boiled over. Thankfully I grabbed the pot so it did not boil over onto the burner, just onto the stove top, but while I was salvaging that the sugar crystallized. I swore and tried again: added more water and some additional sugar and stuck it back on the burner to re-dissolve and re-cook. This time careful additions of heat got it up to 250F and more threatened boiling over, so I called it good and poured it into the mixer. Adding injury to insult: while scraping the last quarter or so of the sugar into the mixer I managed to splash some of it onto my hand. Molten sugar is a nasty business: it glues itself to your skin and keeps burning. Thankfully my mixer is right next to the sink. No permanent damage done but I ended up with several blisters, some of which had the tops ripped off when I tried to remove the sugar.

I used to hate and avoid dealing with candy-making / molten sugar. Now I seem to have reached a point where it is my nemesis, and I will conquer it or get really annoyed and minorly scorched trying. Anyway, the divinity is in its pan and setting; should be edible sometime tomorrow.



Twenty-seven and a half boxes of books (down one and a half from last time), and what looks to be about twenty-five boxes of games (down three or so from last time). Plus one box of CDs and two-plus of DVDs. My obsession with the Arrowverse means that DVDs no longer fit neatly into two boxes. Oh well.

Now to pack up all the random miscellaneous stuff that doesn't need to be out while the place is on the market, which will take probably less than ten boxes and probably twice the time. At least I have plenty of time: my preferred movers aren't available until early-mid March.

The Man Who Came Early by Poul Anderson

Feb. 17th, 2026 09:09 am
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[personal profile] james_davis_nicoll


What hope has 10th century Icelandic culture against an armed and moderately educated 20th century American?

The Man Who Came Early by Poul Anderson

Bundle of Holding: Downcrawl-Skycrawl

Feb. 16th, 2026 02:07 pm
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[personal profile] james_davis_nicoll


Downcrawl and Skycrawl, twin toolkits from designer Aaron A. Reed that help you create spontaneous tabletop roleplaying adventures in the Deep, Deep Down and the Azure Etern.

Bundle of Holding: Downcrawl-Skycrawl

genuinely blackly hilarious

Feb. 15th, 2026 08:40 am
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[personal profile] yhlee
Cryptographers Show That AI Protections Will Always Have Holes
Large language models such as ChatGPT come with filters to keep certain info from getting out. A new mathematical argument shows that systems like this can never be completely safe.
[Quanta, 2025]

A practical illustration of how to exploit this gap came in a paper [arxiv.org] posted in October. The researchers had been thinking about ways to sneak a malicious prompt past the filter by hiding the prompt in a puzzle. In theory, if they came up with a puzzle that the large language model could decode but the filter could not, then the filter would pass the hidden prompt straight through to the model.

They eventually arrived at a simple puzzle called a substitution cipher, which replaces each letter in a message with another according to a certain code. (As a simple example, if you replace each letter in “bomb” with the next letter in the alphabet, you’ll get “cpnc.”) They then instructed the model to decode the prompt (think “Switch each letter with the one before it”) and then respond to the decoded message.

The filters on LLMs like Google Gemini, DeepSeek and Grok weren’t powerful enough to decode these instructions on their own. And so they passed the prompts to the models, which performed the instructions and returned the forbidden information. The researchers called this style of attack controlled-release prompting.

Sorry, this is genuinely funny in a black humor way. Prompt injection attack via substitution cipher. Shinjo help us if anyone ever uses Pig Latin or Opish.
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The Demolished Man by Alfred Bester

Feb. 15th, 2026 07:12 am
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[personal profile] james_davis_nicoll


Ben Reich plans a perfect murder in a world where getting away with murder is impossible.

The Demolished Man by Alfred Bester
[personal profile] james_davis_nicoll


Nine books new to me: 3 horror, 4 mystery, 1 non-fiction, and 1 science fiction, although I am not sure about the proper categorization of some of those books. Only one is explicitly part of a series.

Books Received, February 7 to February 13



Poll #34218 Books Received, February 7 to February 13
Open to: Registered Users, detailed results viewable to: All, participants: 42


Which of these look interesting?

View Answers

Dive Bar at the End of the Road by Kelley Armstrong (October 2026)
14 (33.3%)

Tyrant Lizard Queen: The Love, Life, and Terror of Earth’s Greatest Carnivore by Riley Black (October 2026)
18 (42.9%)

Lethal Kiss by Taylor Grothe (October 2026)
7 (16.7%)

Null Entity by Seth Haddon (July 2026)
5 (11.9%)

Our Cut of Salt by Deena Helm (September 2026)
10 (23.8%)

Savvy Summers and the Po’boy Perils by Sandra Jackson-Opoku (July 2026)
8 (19.0%)

Revenge of the Final Girl by Andrea Mosqueda (October 2026)
10 (23.8%)

Lucy Kline, Necromancer by Tom O’Donnell (September 2026)
6 (14.3%)

They Say a Girl Died Here by Sarah Pinborough (August 2026)
7 (16.7%)

Some other option (see comments)
1 (2.4%)

Cats!
33 (78.6%)

[personal profile] james_davis_nicoll


Lila Macapagal's quest to keep her aunt's ailing restaurant afloat is greatly complicated when a pesky foodblogger dies mid-meal... with Lila as the most likely murder suspect.

Arsenic and Adobo (Tita Rosie's Kitchen Mystery) by Mia P. Manansala

New Worlds: The Multi-Purpose Castle

Feb. 13th, 2026 09:04 am
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Castles are a stereotypical feature of the fantasy genre, but for good reason: they're a ubiquitous feature of nearly every non-nomadic society well into the gunpowder era, until artillery finally got powerful enough that "build a better wall" stopped being a useful method of defense.

But castles, like walls, sometimes get simplified and misunderstood. So let's take a look at the many purposes they once served.

(Before we do, though, a note on terminology: strictly speaking, "castle" refers only a category of European fortified residence between the 9th and 16th centuries or thereabouts. I'm using the term far more generically, in a way that would probably make a military historian's teeth hurt. There's a whole spectrum of fortification, from single small buildings to entire cities, whose elements also vary according to time and place and purpose, and probably "fortress" would be a better blanket term for me to use here. But because "castle" is the common word in the genre, I'm going to continue referring to my topic that way. You can assume I mean a fortified building or complex thereof, but not an entire settlement -- though some of my points will apply to the latter, too.)

Most obviously, castles are defensive fortifications. What a wall does for the territory behind it, a castle does for everything within its bounds -- extending, in the more complex examples, to multiple layers of walls and gates that can provide fallback positions as necessary. This means that often (though not always; see below) the land outside is cleared, access is restricted, regular patrols go out if danger is anticipated, and so forth.

This defensive function is more concentrated, though, because a castle is frequently also a depot. If you're going to store anything valuable, you want it behind strong walls, whether that's food stores, military equipment, or money. Or, for that matter, people! Prisoners will have to stay put; nobles or other figures of importance are free to wander, but when trouble threatens, they have somewhere (relatively) safe to retreat. This can become a trap if the enemy lays siege to the place, but when you can't flee, holing up is the next best choice.

That category of valuables also includes records. Fortified sites are built not just for war, but for administration; given how much "government" has historically amounted to "the forcible extraction of resources by an elite minority," it's not surprising that defensive locations have often doubled as the places from which the business of government was carried out. Deeds of property, taxation accounts, military plans, historical annals, maps -- those latter are incredibly valuable resources for anybody wanting to move through or control the area. Someone who knows their castle is about to fall might well try to screw over the victor by burning records, along with any remaining food stores.

It's not all about hiding behind walls, though. As with a border fortification, a castle serves as a point from which military force can sally out. Even though these sites occupy very small footprints, they matter in warfare because if you don't capture them -- or at least box them in with a besieging detachment -- before moving on, they'll be free to attack you from behind, raid your supply train, and otherwise cause you problems. Sometimes that's a risk worth taking! In particular, if you can move fast enough and hit hard enough, you might pass a minor castle to focus your attention on a more significant one, leaving the little places for mopping up later. (Or you won't have to mop up, because the fall of a key site makes everybody else capitulate.)

Castles are also economic centers. Not only do they organize the production and resource extraction of the surrounding area, but the people there generally have more money to spend, and their presence entails a demand for a lot of resources and some specialized services. As a consequence, a kind of financial gravity will draw business and trade toward them. Even when the key resources are somewhere other than the castle itself -- like a water-powered mill along a nearby stream -- they're very likely owned by the guy in the castle, making this still the regional locus for economic activity. If there's a local fair, be it weekly, monthly, or yearly, it may very well be held at the castle or nearby; regardless of location, the castle is likely to authorize and oversee it.

This economic aspect may lead to the creation of a castle town: a settlement (itself possibly walled) outside the walls, close enough for the inhabitants to easily reach the castle. In Japan, the proliferation of castle towns during the Sengoku period was a major driver in the early modern urbanization of the country, and I suspect the same was true in a number of European locales. Eventually you may wind up with that thing I said I wasn't discussing in this essay: an entire fortified settlement, with a castle attached on one side or plonked somewhere in the middle. It's not a good idea to let the buildings get too close to the walls -- remember that you want a clear field in which to see and assault attackers, and you don't want them setting fire to things right by your fortifications -- but the town can contribute to the idea of "defense in depth," where its wall adds another barrier between the enemy and the castle that is heart of their goal.

You'll note that I've said very little about the specific design of these places. That's because there is an ocean of specialized terminology here, and which words you need are going to depend heavily on the specifics of context. How castles get built depends on everything from the money available, to the size and organization of the force expected to attack it, to the weapons being used: nobody is going to build a star fort to defend against guys with bows and arrows, because you'd be expending massive amounts of resources and effort that only become necessary once cannons enter the field. Moats (wet or dry), Gallic walls, hoardings, crenelations, machiolations, arrowslits, cheveaux de frise . . . those are all things to look into once you know more about the general environment of your fictional war.

But back to the castles as a whole. Most of the time, they "fall" only in the sense that they fall into the hands of the attacker. A section of the wall may collapse due to being sapped from below and pounded above, but it's rare for the place to be entirely destroyed . . . in part because that's a lot of work, and in part because of all the uses listed above. Why get rid of an extremely expensive infrastructure investment, when you could take advantage of it instead? Wholesale destruction is most likely to happen when someone has achieved full enough control of the countryside that he's ready to start kneecapping the ability of his underlings to resist that control.

Or, alternatively, when somebody shows up with cannon and pounds the place into rubble. Functional castles in even the broadest sense of the word finally died out in the twentieth century, when no wall could really withstand artillery and pretty soon we had airplanes to fly over them anyway. But at any technological point prior to that -- and in the absence of magic both capable of circumventing fortifications, and widespread enough for that to be a problem defenders have to worry about -- you're likely to see these kinds of defensive structures, in one form or another.

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(originally posted at Swan Tower: https://is.gd/NzFCtO)

Been a minute

Feb. 11th, 2026 10:41 pm
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[personal profile] kiya

Regalia



It used to be
People
Put on names
And a suit of clothes,
And were known.

The unknown god
Takes up his staff,
Puts on his beard,
His signs of power,
And when so garbed can say,
"And now you know me."

What raiment is mine,
What tools,
What adornments,
That will make me known?

I know not.


Footnotes on this one are: conversations about names on bsky, the lecture I went to tonight on queer/trans experience in the American colonies, a passage quoted in Daily Life of the Egyptian Gods, and [personal profile] graydon's comments about how gender is the means of signaling what sort of improv one is doing....

drive-by art post

Feb. 11th, 2026 08:40 pm
yhlee: Alto clef and whole note (middle C). (Default)
[personal profile] yhlee
print of a digital illustration by Yoon Ha Lee: poker and starships

a.k.a. "Shuos Jedao says howdy from the land of Battlefleet Gothic and pinochle trauma" - we'll see if the local game store is interested in carrying this and/or some of the other 11"x17" prints as they've carried my smaller art prints in the past.

test illustration prints

Meanwhile, back to napping (recuperating from sickness) and/or schoolwork.

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